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Droplet Information

Drops have eye patterns ranging from LightA and DarkA, to LightQ and DarkQ.  The eye pattern progression is the same as any other trait progression.

Eye pattern has been modified to enhance the minimum effective Work tier of the Drops.  Work tier is usually applied randomly, from 1 to the pet's actual Tier.  The higher the Drop's eye rarity, the higher the minimum tier that is applied.  For example, a Tier-15 DarkE Godparent (5th eye in the chain) would apply from Tier-5 to 15 work, instead of 1 to 15, while a DarkJ (10th eye in the chain) would apply from Tier-10 to 15.  This minimum work tier maxes out at Tier-17, with LightQ and DarkQ -- a LightQ or DarkQ Drop will alway work at their highest possible potential all the way up to Tier-17.

(This same eye-pattern minimum-tier adjustment may be applied to other pets in the near future to allow them to benefit from the same bonus)

 A-> B -> C -> D -> E -> F, etc.
 
Swirl, and No.Swirl on the control HUD will enable and disable eye blinking.
A Drop's spot pattern is based on their class, with a classless Drop also lacking spots.

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Drops have base racial types ranging from SlA to SlZ, with racial rarity progressing the same as any other trait progression.  More races have been injected into the line to create a steadier progression and more diversity from one base body texture to another.  The base racial bonuses for morale and loyalty continue to increase as racial rarity increases, all the way up to +7/+7 for SlZ!  This base racial bonus stacks on top of any other bonuses that the pet may receive from other pets and boosters, just like it does with other pet types.

 A-> B -> C -> D -> E -> F, etc.
 
Drop Racial Types:

Very Common: SlA to SlE (+1's to +2's)
Common:   SlF to SlJ (+2's to +3's)
Uncommon: SlK to SlO (+3's to +4's)
Rare:   SlP to SlT (+4's to +5's)
Very Rare:  SlU to SlU (+5's to +6)
Legendary: SlZ (+7/+7)

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Drop Sizes:

Baby -> Pygmy -> Dwarf -> Diminutive -> Tiny -> Small -> Medium -> Large ->
Giant -> Enormous -> Grandiose -> Colossal -> Titanic -> Mondo -> Gargantuan

Titanic can unlock Mondo!
Mondo can unlock Gargantuan!

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In addition to the usual v18 classes, these additional classes are introduced:

Bard can unlock Merchant

Merchants are experts at trading, and collect gold from their efforts that gets added to the Enchanted Forge.  In addition, higher-tier merchants may purchase metals for the Enchanted Forge with metal rarity based on their Tier.  There is a maximum amount of gold that an Enchanted Forge can accept from merchants each hour, and the Enchanted Forge only accepts the rarest metal offered to it by your Merchants each hour.

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Rogue can unlock Assassin

Rogue and Assassin-classed pets belong to the Guild, and can gained the MarkedA through MarkedG Spot mutations that mark them as leaders within the Guild.  An Assassin that bears a Marked* mutation can create a Guildmaster / Guildmistress.  Guildmasters are closely tied with Merchants, and create a black market that enhances the efforts of the Merchant significantly.

 

[2022/04/18 04:29]  Butterfly Bellflower: Emperor/Empress is Tier+4 over King/Queen, quite superior.

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Drop Leaf Radiances:

Dull -> Soft -> Normal -> Strong -> Bright -> Intense -> Radiant -> Dazzling -> Luminous

Luminous can unlock Shining!
Shining can unlock Sparkling!

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Drop Body Mutations (~128 body mutations):

BSilver, BChrome, BTinted, BGlass, BSteel
BDyedA through BDyedG
BPaleA through BPaleE
BDarkA through BDarkF
BBrightA through BBrightF
BRainbowA through BRainbowZ
BRainbowAA through BRainbowAH
BForest, BEarth, BFire, BOcean, BSky
BDawn, BSunset, BDusk, BMidnight

BDyed* can unlock BChromaticA through BChromaticG
BRainbow* can unlock BPearlA through BPearlG
BSilver* can unlock BGolden (which is Eternal)
BChrome* can unlock BMetallicA through BMetallicG
BTinted* can unlock BColorA through BColorF and BPastelA through BPastelE
BColor* can unlock BHueA to BHueI
BGlass* can unlock the thirteen gemstone Bodies
    
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The Drops have four categories of 'Wing' mutations (~110 wing mutations, +53 magic circles):  
E* for Eyes, C* for Circles, S* for Spots, and L* for Leaves.

EBlind, EEyeless, ELight, EDark,
ESquaresA through ESquaresF
ESpecsA through ESpecsF
EHeterochromiaA through EHeterochromiaG


CEncircled
CEncircled* can unlock CEnchantedA through CEnchantedZ (+1 to maximum work Tier Effectiveness)
CEnchant* can unlock CEnsorcelledA through CEnsorcelledZ (+2 to maximum work Tier Effectiveness)
(CEnchanted* and CEnsorcelled* create a magic circle under the Drop)


SStarsA, SStarsB, SSpeckled, SSquares
SPatternA through SPatternI
SRunesA through SRunesD
STintedA through STintedD
STinted* can unlock SRainbowA through SRainbowL
BSteel* can unlock SBoltedA through SBoltedC
SRune* can unlock SRunicA through SRunicC


LRainbowA through LRainbowZ, LGlass
LGlass* can unlock the thirteen gemstone Leaves

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In addition to the usual v18 particles, the following additional unlock chains are introduced:

MarkedA through MarkedG can unlock through Rogues and Assassins; Marked offspring will always be a Rogue, Assassin, or Guildmaster, similar to how Zombies/Vampires are always Eternal.

Aura Particle can unlock Illustrious
Illustrious can unlock Magnificent (begins with 6 to 12 additional mating cycles)
Magnificent can unlock Marvelous (begins with 25 to 99 mating cycles)

Enchanted Particle can unlock Entranced
Entranced can unlock Beguiled (+1 to maximum work Tier Effectiveness)
Beguiled can unlock Enthralled (+2 to maximum work Tier Effectiveness)

Type of info given
Informational

Applicable Breedables

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