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Hopper

Eye Patterns

Hoppers have 14 eye patterns ranging from LightS and DarkA, to LightH and DarkH.  The eye pattern progression is the same as any other trait progression.   Hoppers have their color tint on their eyes.

LightA ->  LightB -> LightC -> LightD -> LightE -> LightF -> LightG -> LightH
DarkA -> DarkB -> DarkC -> DarkD -> DarkE -> DarkF -> DarkG -> DarkH

Swirl, and No.Swirl on the control HUD will enable and disable eye blinking.
A hopper's spot pattern is based on their class, with a classless hopper also lacking spots.


Races

Similar to the alien snails, the hopper types are really just based on the first two letter, which is the same as what shows up on their eggs.  A H'yet is simply an "H-Y" for all intents and purposes.  A hopper's Type affects its base body texture, which
tends to grow darker as the rarity increases.

Hopper Types:

Very Common:   H'yet, H'wan, H'zig, H'rom
Common:   K'nan, K'vop, K'rew, K'iag
Uncommon:   M'een, M'oot, M'ies
Rare:   P'aan,  P'iik, P'yiv
Very Rare:   R'aes, R'ief, R'yot
Legendary:   T'eoh, T'ian, T'ayz


Sizes

Hopper Sizes:

Baby -> Pygmy -> Dwarf -> Diminutive -> Tiny -> Small -> Medium -> Large ->Giant -> Enormous -> Grandiose -> Colossal -> Titanic -> Mondo -> Gargantuan

Titanic can unlock Mondo!
Mondo can unlock Gargantuan!


Radiances

Hopper Radiances:

Dull -> Soft -> Normal -> Strong -> Bright -> Intense -> Radiant -> Dazzling -> Luminous

Luminous can unlock Shining!
Shining can unlock Sparkling!

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Body (♥) Mutations

Hopper Body Mutations:

Tinted, Glowing, InvertedA, InvertedB, Gold, Silver, Chrome, NaturalA, NaturalB, NaturalC
CamouflageA and CamouflageB, GlassA, GlassB, RainbowA, SLight, STinted,
DarterA through DarterM (Vividly Colorful)
Immortal (Regenerates life in combat)
Mighty (Increased physical combat power)
Magical (Increased magical combat power)

STinted and SRainbow* can unlock BRainbowB through BRainbowZ

20%+ can unlock Monster
Monster can unlock Behemoth
Behemoth can unlock Titan
Immortal can unlock Perpetual (Regenerates life in combat)

As well as all of the usual v18 body traits!


Eye (♦) Mutations

RainbowA, Forest, Fire, Earth, Ocean, Sky, Dusk, Dawn, Sunset, Midnight
Whiteout, Blackout, Dark, HypnoticA, HypnoticB
Candy, Lemon, Watermelon, Magical, Cat, Goat, RainbowA
Ruby, Sapphire, Emerald, Topaz, Amethyst, Jade, Charoite, Amber, Moonstone, Bloodstone

Rainbow* can unlock RainbowB through RainbowAN
Rainbow* can unlock HaloA through HaloD

Magical can unlock EnchantedA through EnchantedN
Enchanted can unlock BewitchedA through BewitchedN


Effect (♣) Mutations

 Ring* unlocks MagicalA to MagicalJ (Rainbow Magic Circle)
 Magical* unlocks EerieA to EerieJ (Rainbow Magic Circle + Animated Orbiter)
 
Annnnd of course all of the usual v18 particle mutations!                

I did a huge rework on the particles to slim down the scripts and cut a couple of them out.  This will inevitably lead to some particles not showing correctly, or at all.  Please let me know if you spot one!  I'll add them back into the scripts and correct the problems as they pop up.