Pumpkin
Notecard from dec 10th 2014............................................
R A C I A L - T Y P E S (From most common, to most rare)
Pumpkins
Hal -> Low -> Een -> Pum -> Pkin -> Wic -> Ked -> Eve
And just what is the difference between all of these racial types, you ask? Aside from a few simple cosmetic differences, the most important effect is their rarity bonuses. Each racial type has a different innate bonus that stacks with the other bonus that they receive. A rarer racial type will always have better overall bonuses than a more common racial type. The most common begin with a +0 M+/L+, whereas the most rare have as high as +4 to +5 to their innate bonuses.
An Uum will always breed better than an Oos, for just that reason. The difference may not be a large one, compared to tier-bonuses and your garden's effects, but the bonus is there none-the-less.
R A D I A N C E S
Common Radiances: Normal, Dull, Pale, Soft
Uncommon Radiances: Strong, Bright
Rare Radiances: Intense, Radiant
Very Rare Radiances: Dazzling, Luminous
A plant's radiance plays a strong role in its point-value for purposes of converting it into rewards points, and also plays a very important factor in vegetable and fruit nutritional value.
S I Z E S
Common Sizes: Diminutive, Tiny, Small
Uncommon Sizes: Medium, Large
Rare Sizes: Giant, Enormous
Very Rare Sizes: Grandiose, Colossal
Mutation-Only Sizes: Dwarf
Full-Mutation only Sizes: Titanic
{with Update} Mondo, Grand
A plant's size category plays a small role in its point-value for purposes of converting it into rewards points, and also affects how many overall resources the plant can hold within it. These resources can be used as food for your pets, and slowly regenerate over time if nothing is nibbling on them. A very large plant will always have more resources than a small plant wound.
P U M P K I N -- M U T A T I O N S
BODY:
Eternal
Energized
-> Unlocks: Lunar and Solar
Delicious
-> Unlocks: Healthy
Metal (Tintable)
Glass (Tintable)
Camo (Tintable)
Pumpkin
RainbowA through RainbowG
Diamond, Onyx, Sapphire, Emerald, Ruby, Amethyst
OVERLAY:
SpottedA (Tintable)
SpottedB
SpottedC
Runed (Tintable)
HueA through HueG
Bolted
Special Holiday Overlays (Available through Nov15th)
FaceA through FaceJ (Jack o' lantern faces!)
WebbedA
WebbedB (Tintable)
WebbedC (Tintable)
WebbedD
PARTICLES:
There's a ton of them! All of the particles from...well, everything else!
Special Holiday Particle Mutations (Available through Nov15th)
Candy
Treats
Witches
Ghosts
Bats
Leaves and Sakura!
P L A N T - C A R E
Breedable plants need very regular weeding. How often you ask? Well, they get weeds every minute or so, and any amount of weeds can potentially cause harm -- the more weeds, the more chance of harm. To combat this, you need workers and/or gardeners. Workers and gardeners constantly pluck weeds all around them, making sure that the evil little weeds do as little damage as possible to your plants.
Unfortunately, even the tiny amount of weeds that workers and gardeners miss inevitably hurts your plants. To help heal them and restore their health, you need Priests and/or Saints. Priests wander around and help the injured and sick around them every minute, restoring the tiny amounts of damage those nasty weeds were able to do.
Plants also enjoy a source of light. Light is food to plants, after all, and they need it just like other pets need actual food. The SecondLife universe supplies a small amount of sunlight in its day-to-night cycle based on SL time. In addition to natural light, plants can be basked in a more potent form of light from Motes of Light, Saints, and similar accessories that shed light as part of their process.
And most importantly...plants need pollen! A plant can't reproduce without it. Every pet in your garden naturally spreads pollen as a part of its day-to-day activities. There are also bee hives if you happen to have a problem finding sources of pollen, and a very helpful helper that spreads pollen while it plucks weeds.
~
If your plant fails to grow up properly after roughly an hour, it is due to too much sim-load. The plant will need to be re-rezzed in order for it to grow up fully. Most plants grow up properly on their own.
Plants reproduce completely at random, once the 48-hour timer has expired after it has been rezzed. A %/Day will be displayed in the pet's hovertext that tells you the likelihood of it reproducing. For example, 24%/Day is roughly 1% per hour. It checks every hour, and sees if it's ready to reproduce or not -- and if not, it checks again the next hour. If it DOES reproduce, a seedling will spawn near the parent.
If a pet ever exceeds 80%/Day, chances are the sim's event queue has shut down one of its processes, and made it impossible to reproduce on its own. The plant will need to be re-rezzed, which also resets the 48-hour minimum timer before it can reproduce. On average, a plant gains about 10-15% chance of reproducing per day; the average plant reproduces after 3-4 days. There is no real limit to the amount of times that a plant can reproduce, though the %/Day does reset back down to the plant's base chance after each time it produces a seedling.
T R E A T I N G - Y O U R - P E T S
The breedable veggies and fruits are able to use their seedlings as special treats for your pets. The nutritional value of the seedling is displayed in its hovertext. The main benefit from the treat is an increased chance of mutation that can exceed the base 20% cap, AND there is a small chance that the plant's mutations are added to the gene pool of your pets that nibble from it; obviously, only traits that they share in common are actually injected. The chance of the plant genetics passing to other pets on-treat is roughly equal to grandparent genetics, ~3.3%. It's a small percent, yes, but that's considerably better than nothing. And 3.3% spread over ten or twenty pets nibbling from the same treat results in a much higher chance of it being passed on.
Once nibbled from, the treat will vanish, meaning that the seedling will be consumed in the process.
v15 and v16 pets are NOT able to benefit from the treat-process yet. The little seedlings are offering it up to them, but they pets don't know what to do with it just yet. So hang onto your seedlings for the time being until the v17 update injects the information that they need! =)